ios - How can I make the particles in my SKEmitterNode opaque? -
i've experimented lot settings in particle emitter editor, none of them seem allow me make particles opaque. i've tried editing in actual code:
if let explosion = skemitternode(filenamed: "toothexplosion") { explosion.particlecolor = skcolor.whitecolor() explosion.particlecolorblendfactor = 1.0; explosion.particlecolorsequence = nil; explosion.position = contactpoint addchild(explosion) }
did change particle texture?
try put (in sks file, toothexplosion.sks
) solid circle, spark not opaque:
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