unity3d - How can I render two transparent objects as one continuous object? -


i'm struggling transparency right 2 objects overlap , work 1 layer. ideally i'd have 1 big red field on skybox instead have moments transparency adds up. there effective way around this?

what want (from angles): http://imgur.com/sn8sotz

what looks (from angle see them intersect): http://imgur.com/q7an21v

current shader code:

shader "mobile/particles/ballshader" { properties {     _color("main color", color) = (1,1,1,.1) }  category {     tags { "queue"="transparent" "rendertype"="transparent" }     blend oneminusdstcolor 1 // soft additive     lighting off zwrite on     ztest lequal      subshader {         color [_color]         pass {         }     } } } 

edit: got closer solving things without real understanding of how. unity's built in particles/additive deals problem.


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